MCV PACIFIC WEEKLY

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Friday 20 January, 2017

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Electronic Arts announces EA PLAY 2017

 

EA's second annual showcase event will be held at the Hollywood Palladium from June 10 to 12. MORE

 
 
 
 
 

Nintendo Direct: Fire Emblem recap

 

Here is everything we learned Nintendo's second presentation in a week, dedicateed to the Fire Emblem series. MORE

 
 
 
 
 

Throwdown announces new eSport leagues

 

Registrations have opened for League of Legends, Rocket League and CS:GO tournaments which kick of January 22 with a prize pool of $15,000. MORE

 
 
 
 
 

Riot announces 2017 OPL season draw alongside new broadcast studio

 

The publisher has launched the 2017 Oceanic Pro League schedule and its new world-class broadcast studio, which will host all the league games live this season. MORE

 
 
 
 
 

GenerOZity 2 takes place this weekend

 

The charity live streaming marathon is done to raise money to bring games and entertainment to Paediatric wards across Australia. MORE

 
 
 
 
 

Twitch announces the first five streamers in the Grass Roots program

 

The program is to promote Australian and New Zealand talent by giving them a platform to expand their audience. MORE

 
 
 
 
 

Nintendo Switch Presentation Recap

 

Everything we learned from Nintendo's presentation of their newest console MORE

 
 
 

ICYMI

 

The Sydney Games Industry Gathering returns for 2017

 

MCV Pacific and Guy 'Yug' Blomberg have exclusively secured Ivy Level 2 on February 10. The dress code is smart casual with the event to be held between 5:00 PM and 8:30 PM  MORE

 

INDUSTRY RADAR

 

Michelle Black appointed as GM Software at JB Hifi

 

Michelle replaces former GM, Justin Buxton as he is promoted to Merchandise Director for Entertainment and Category Development.

 

Black will oversee JB Hifi’s Movies, Music and Games. Michelle joined JB Hifi March of 2013, most recently serving as Product Manager – Movies. MORE

 

JOB SPOTLIGHT

 
opm | recruitment
 

Video Content & Social Media Coordinator

 
 
 
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Sales, Marketing & PR Assistant

 
 
 
 

AUSTRALIAN TOP 3

 

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NEW ZEALAND TOP 3

 

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FULL WEEK 1 CHARTS

 

AUSTRALIAN TOP 3

 

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NEW ZEALAND TOP 3

 

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FULL WEEK 2 CHARTS

 
 

Resident Evil 7: Biohazard - Cinéma vérité

 

by: Joab Gilroy

 
 
 

The Resident Evil series has long had a love affair with the camera — even if those playing it might not. The solipsistic use of the fixed camera in the early games created a sense of claustrophobia — even in a large area like the streets of Racoon City in Resident Evil 2, the closer you got to the camera the smaller your world became.

 

As technology progressed, Resident Evil moved with it. The camera fixed to the shoulder of Leon S. Kennedy in Resident Evil 4, but still used cutaway shots to create gripping tension when the game's divisive quick time events occurred. The best elements of Resident Evil have always used a love of cinema to convey as much terror as possible — and Resident Evil 7: Biohazard is taking the idea even further.

 
 

By trapping the player in a first person perspective for the entire game, RE7 restricts you to nothing more than your field of view. As claustrophobic as the tight corridors of the mansion in Resident Evil 1 were, they can't compare to only seeing what is directly before you. It's all part of the game's attempts to scale back — Capcom felt that Resident Evil 6 had gotten too wide-reaching, and they wanted Resident Evil 7 to bring things back to the series' roots.

 

While the found footage style of the game — Blair Witch and Cloverfield both used a handheld cam to trap viewers inside a similarly restricted field of view — creates a low-tech feel for the game, Resident Evil 7: Biohazard will be anything but. Utilising a brand new engine (RE Engine), Capcom has built it from the ground up to work with VR — and they've worked closely with PlayStation to make the game specifically compatible with PlayStation VR. As a result, Resident Evil 7 will be the first full Triple A title for PlayStation VR.

 

The game itself is vintage horror storytelling as you head out to a cabin in the woods to find your wife. The isolated cabin creates a perfect location for the story, echoing classics like Friday the 13th and Evil Dead, while the Baker family evokes memories of The Texas Chainsaw Family's Sawyer Family. The story is being handled by Richard Pearsey, who previously worked on F.E.A.R. and Spec Ops: The Line, which means it might have some meta-horror narrative to it as well — both those games played heavily on whether the player could trust what they'd just seen in front of them.

 

What we played of it blended scares and tension spectacularly, utilising traditional horror film techniques to build tension and then release it with a well-timed scare. With a VR Head Mounted Display attached to your head you cannot escape the terror, but even without it's scarier than any Resident Evil has ever been. Not for the faint of heart, certainly, but it looks like Resident Evil 7: Biohazard will be a must play come January 24th, when it launches on PlayStation 4, Xbox One and PC.

 
 
 
 
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