Wednesday 13th July 2016
World Building Workshop
Spaceship Earth: Water Stories / Bogota 2035
World building enables us to explore the complexity of our world, allowing us to explore the intricate relationships between the multiple elements of an ecosystem. In a collaborative exploration with around 50 filmmakers, we will try to comprehend the delicate weave between the future water crisis and the city of Bogota in 2035. We will try to understand the effects on culture, politics, social dynamics, poverty, architecture and media, on one of the cities considered to be hit first by the effects of climate change and water scarcity. The Wbi is dedicated to redefining the capability of design and narrative to comprehend and construct our world.
50 participants / 1-day workshop
Friday 15th July 2016
World Building Talk
Building Immersive Worlds: Lessons in New Narrative Design Practices for Interactive Narratives
10 Ways of Storytelling Between Comic Books and Video Games
Trisha Williams, the chief creative officer and cofounder of San Diego-based creative studio Pigeon Hole Productions, is also the creator of the webcomic and online animated series Gamer Girl Pinups, a veteran of the video game industry and one of the first women in the world to earn a Masters degree in Interactive Technology. In this talk, Williams will share lessons in how to use new narrative design practices in World Building for comics, video games and beyond.
Audience: 300 people
To find out more about the Bogota Audiovisual Market, please visit Bogota Market. For more on Pigeon Hole Productions, please visit their website. For more news and updates from the World Building Institute, please visit worldbuilding.institute.