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Future Unfolding #19


With both our vacation and milestone planning behind us, we're head down in level design, content production and gameplay coding for the upcoming weeks. Future Unfolding is about exploration, so there needs to be a lot of creatures, landscapes and interactions to explore and discover. While we use procedural generation for variation, we still craft the possibility space for each level by hand. Andrew Webster from The Verge sums it up in his preview:

"Future Unfolding is full of these small moments of discovery; figuring them out for yourself makes them all the more satisfying."

If you want to see Future Unfolding in action, head over to GameSpot for a 5-minute gameplay video (note: minor puzzle spoilers). For you living in the UK, pick up the September issue of GamesMaster for a preview of the game. And, in the current A MAZE. Magazine, you can read how we designed player progression in Future Unfolding. Get your free copy at the Indie Arena Booth at gamescom this week.


Mattias and Marek will be in Milan next month to present Future Unfolding at the Milan Game Festival. It offers an new, communal format for enjoying games, that is similar to a movie theater seating. Kill Screen has the backstory on the new festival.

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Hidden Folks is a collaboration between our friend Adriaan de Jongh and illustrator Sylvain Tegroeg. It's like Where’s Waldo (we call it "Wimmelbilderbuch" in German), but black and white, animated, and interactive. You can play it at gamescom at the Indie Arena Booth (Hall 10.1).

Talk soon,
– Andreas, Marek & Mattias


Future Unfolding is supported by
Indie Fund + Friends,
the MEDIA Programme of the European Union
and Medienboard Berlin-Brandenburg