Popular educational technologies, professional development, and more! No Images? Click here What technologies do you need to support your teaching and learning programs?As you may know, the concepts underpinning the Australian Curriculum: Digital Technologies can be taught without a computer or connectivity. You can get to the heart of digital technologies using ‘unplugged’ tools such as role-play, modelling, flashcards, and even pencil and paper. However, some aspects of the curriculum rely on, or at least benefit from, having technology to support further learning. But what technology do you need to support your teaching and learning programs? First, think about the context of your school and your classroom, and the skills, knowledge, mindsets and dispositions you want your students to develop. Consider how technology may assist in developing these. See information about some popular educational technologies below, but you could use many other technologies to support your program. Note: inclusion or non-inclusion here of specific products is not intended as an endorsement or a dis-endorsement of any particular product. Development or programmable boardsThese boards help students to develop skills such as design and creativity, problem-solving, logic, reasoning and programming. Students can use these boards to design and create digital solutions to solve particular problems. Examples of common development boards include Arduino, Hummingbird and Raspberry Pi. The BBC micro:bit and CodeBug are also programmable devices suitable for primary-aged students. All of these boards and devices either include onboard sensors or have pins that enable sensors to be connected. They also often contain a microcontroller (the brains of the board). Why use them?Using programming boards opens up the potential for students to gather data from their immediate surroundings, and incorporate that data into their projects; for example, students could use the data to trigger a particular behaviour. In terms of the Australian Curriculum: Digital Technologies, a project-based task such as this covers Investigating and defining, Generating and designing, Producing and implementing and Evaluating. It can also link to skills in networking and transmitting data. Programmable robots and their many usesCommercially available programmable robots can be used to apply and develop programming skills, refine commands and instructions, and develop directional language, measurement skills and data collection. Programmable robots include Sphero, Edison, Dash and Dot, Ozobot, Bee-Bot, mBlock and more. Kits are also available, including the popular Lego Mindstorms, which allow students to design and build their own robotic device. Virtual reality and augmented realityMany schools have started to explore and create virtual environments. Virtual reality (VR) headsets enable students to block out the physical world and become totally immersed in a virtual one. Devices such as the Oculus Rift, HTC Vive, Microsoft HoloLens and Google Cardboard can be used in schools to explore this exciting technology. You may also have heard about augmented reality (AR). This allows the user to overlay their physical world with data and virtual objects. Read the Immersed in the future report for more information. Find a 'Scope and Sequence' for your year bandExplore a Digital Technologies Hub Scope and Sequence for your year band. Each one highlights different types of technology and how to use them with your students. Soon, Digital Technologies Hub will release a ‘Robotics and embedded systems’ sequence for Year 10, covering robotic kits, electronics and programming boards. This will be available in a few weeks, so watch this space. For more information about the types of technology that are available, register for our webinar. Details are below. Webinar: Current technology trends for secondary schools8 May 2018, 4.30pm – 5.30pm AEST This webinar provides a broad overview of popular classroom technologies in secondary schools, grouping the technologies into categories such as robots and electronics kits. Information provided for each category:
Three caveats:
Scope and Sequence Q&APresented by: Martin Richards and Paula Christophersen The recording for this, and all our previous webinars, can be found on our webinars page. Upcoming eventsSee our events calendar for competitions, conferences and professional learning opportunities on offer in 2018.
Have we missed any digital technologies events happening in your area? Let us know at: digitaltechnologieshub@esa.edu.au so we can add them to our calendar. |