After a long break, there's two new pieces on our blog, now in a more reader-friendly design. The first one covers
some of the different
sources of inspiration we had for Spirits and Future Unfolding. The second one explains why we built our own tech instead of using a third-party engine like Unity. If you're curious about the how and why of our games, they might be of interest to you.
Next week, Andreas will be travelling to Birmingham, where we'll show Future Unfolding
at the EGX Indie Megabooth. Say hi if you're around! We have some new secrets in the game that are waiting to be explored.