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Game-Based Learning For Dental Nurses

Blueflame Digital bit down hard on the challenge of delivering gamified learning to train dental nurses. The original game was good - but the four long levels were a bit of a toothache.

Splitting the game into 200 much shorter levels means that learners experience short bite-sized chunks of learning at a time that suits them while being able to gain constant feedback on their career progression.

Discover more about CHOMP in this short video...

 

In this VocTech Seed case study you can read more about the development of CHOMP which includes using feedback from users, creating a strong brand to support delivery, and also hear from Blueflame's Director Rich Lloyd about the extra enrichment that Ufi funding offers.

 
CHOMP Case Study
 
 

Want To Learn More About Gamification?

Join Our Next Webinar

How to use gaming approaches in online learning

Wednesday 17th June 10:30am

In this webinar we'll cover:

  • Using gaming approaches in digital vocational learning.
  • Differences between 'games' and 'gamification'.
  • Developing learning games.
  • Approaches to engaging your learners.
 
Webinar Registration
 
 
 
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